depot gadgets may increase the number

amphibious delivery abilties. Each beach defense must be cleared of amphibious attacks within the first turn. This will require at least one or two divisions landing. Beachhead devices land mechanically first. This is monitored by ground units and airborne landings during the first flip. As the invasion and buildup continues, of deliver hexes to beachheads. The menu allows for a choice of one or more participants, as well options for varying Allied/German strengths in air/navigation firepower, delivery abilities, reinforcement instances, combat rankings and the ability of the Germans transporting the first day. A pass can take between 10 and 15 minutes. The computer takes approximately two to 3 minutes to make the decision on German motion or combat. The play sequence